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The world of Lego Star Wars: Castaways incorporates many wonders — wonderful animation, pleasant storylines, and pitch-perfect bodily comedy. Maybe essentially the most spectacular amongst them, nonetheless, is that this: In case you had a sufficiently big pile of bricks (and a sufficiently big basement), you might construct the entire sport your self.
Every little thing within the sport — the huge array of ships, the mixed-and-matched characters, the expansive alien backgrounds, the planets floating within the distance, the docking bays, the outskirts of Jabba’s palace, and even new character Bossig the Hutt — is designed to be structurally sound and “Lego legit.”
“Each single brick you see, each Lego plate, connects the way in which it’s supposed to attach in the actual world,” says Jacques Durand, the sport’s artistic director. Accuracy wasn’t sufficient for the Montreal-based sport design studio Gameloft — this sport needed to be reproducible.

Every little thing in Lego Star Wars: Castaways, from military-gray Imperial ships to fiery background planets, is what Gameloft calls ‘Lego legit.’
The problem of bodily recreating the complete sport is perhaps solely slightly extra imposing than the one posed to the Gameloft workforce after they launched the event course of: Design a console-worthy Apple Arcade sport set within the Star Wars galaxy, evoke the boundless free-play spirit of Lego, merge sci-fi motion with exploratory gameplay, and make the entire thing really feel like enjoying with little items of plastic in your playroom flooring.
“We needed to make a sport that allow you to combine and match as a lot as you need,” says Durand, who’s additionally a lifelong Star Wars fan and self-professed AFOL (grownup fan of Lego). “If you wish to customise your character with a Tusken Raider head on prime of X-wing pilot fits with Boba Fett’s pants, it’s best to be capable of try this.”
‘An unbelievable freedom’
In step with the improvisational spirit of Lego play, the action-adventure sport is powered by a scarcity of boundaries. It’s all about exploring and battling by (typically unreliable) simulations set within the Star Wars galaxy; one minute you’re combating off waves of stormtroopers with pals to guard Hoth’s Echo Base, the following you’re wielding the Power to not-so-gently nudge opponents off ledges in PvP arenas. The sport’s place within the Star Wars timeline is unestablished, and its enjoyable island-planet setting is new to the Star Wars galaxy. “It’s extra [Gilligan’s Island] than Misplaced,” laughs Durand.

Lego Star Wars: Castaways is ready on a tropical world that is not as enjoyable as it would look.
The island is designed as a type of repository of Star Wars historical past, a chic assemble that permits the sport to sporadically cross paths with the present motion pictures and reveals — if it desires to. When the sport does intersect with acquainted scenes, they’re both a simulation introduced on by a droid information named TU-T0R, or leisure for the pleasure of Bossig the Hutt, a Roman emperor-type kingpin who calls for diversion.
“It gave us an unbelievable freedom to place content material into the sport with out having to observe the timeline,” says Durand, “and it allow us to add extra content material, like a rancor pit or a Tatooine hangar.”

An early sketch of the sport’s island market (which incorporates Easter eggs just like the toppled AT-AT within the decrease proper nook).
To create this galactic playground, Gameloft — in partnership with Lego and Lucasfilm Video games — constructed the sport round just a few core rules. The primary: The sport ought to prioritize self-expression. In any case, what higher option to begin off an all-new story than by creating an all-new character? “From the beginning, the message is, ‘You’re not enjoying as Luke or Leia,” says Durand. “You’re in a special location and in a special timeline. The expertise of making a personality was on the core.”
You are not enjoying as Luke or Leia. You are in a special location and in a special timeline.
Jacques Durand, artistic director
This included totally customizable in-game minifigs, which Durand likens to the build-your-own tables at IRL Lego shops, the place you’ll be able to rifle by drawers stuffed with heads, torsos, and legs to assemble the right avatar. “We regularly mentioned to the workforce, ‘I need to really feel like I can bodily attain into the sport and really feel the plastic beneath my finger,’” says Durand.

Durand needed the sport’s character customization screens to really feel like constructing real-life minifigs.
The second and most essential thought was that every little thing within the sport — from the scorching sands of Tatooine to the craterlike floor of the Loss of life Star — wanted to really feel simply as actual as its bodily counterpart. From their Lego-littered places of work, Gameloft ensured each surroundings seemed hand-built. They usually solely wanted two big items of cutting-edge software program to do it.
‘How can we technically try this?’
There had by no means been a sport designed fairly like Lego Star Wars: Castaways — however there had been just a few motion pictures. The Gameloft workforce drew closely from the rapid-fire richly textured imagery of The Lego Film and its equally effervescent sequel. “Every little thing is Lego in these motion pictures, right down to the backgrounds,” says Lee Kaburis, sport supervisor for Lego Star Wars: Castaways. “We investigated the matter slightly additional, determined it was possible, and mentioned, ‘OK, we’re going all in.’ We needed that full immersion of being in a Lego world.”
The catch: “Bricks are advanced objects!” says Kaburis. “It takes a whole lot of processing energy. So we had to determine a option to be as environment friendly as potential so we might run not solely on a tool as large as an Apple TV, but in addition one thing as small because the older era iPhone.”

Stage Lego battles by land, sea, and air.
To construct the sport parts, the workforce relied closely on an tailored model of Lego Digital Designer. It’s very conveniently the very same software program Lego makes use of to create its personal bodily bricks — from single Lego Dots to this 12 months’s ginormous Titanic — and the workforce employed it to think about Lego variations of X-wings, brand-new Hutts, and one notably difficult Corellian freighter.
The sport’s model of the Millennium Falcon relies on the bodily Final Collector’s Collection set — one of many largest Lego units in historical past, with simply over 7,500 items. “We actually needed gamers to have the ability to go beneath the Falcon and see not solely the items however the Lego studs — and even the Lego brand on prime of the person studs,” says Durand.
However the extra advanced the form, the extra polygons it’s important to draw — and the Falcon’s polygons numbered within the tens of millions. “After we first put the Falcon in, it instantly crashed the sport,” laughs Durand. However the workforce persevered, and Gameloft’s efficiency engineers got here on board for a tune up, making a course of to optimize the advanced mannequin with out shedding its visible element.
After we first put the Falcon in, it instantly crashed the sport.
Jacques Durand, artistic director
Engineers used lighting to assist determine the mannequin items that have been essential to the sport’s visible feel and look. As quickly as one thing obtained preliminary construct approval, the workforce ran it again by the machine to solid lights on it. Any floor that rebalanced that gentle was stored; each piece of the mannequin that didn’t was faraway from its geometry. Durand estimates that call saved 90 p.c of the work — and polygons.
Whereas this course of was excellent for man-made environments and objects, the workforce bumped into challenges rendering scenes just like the docking bay or the tough cliffs surrounding Jabba’s palace. “It simply would have been [impossible] with hundreds — or tens of millions — of bricks,” says Kaburis.

Seems the Gameloft workforce likes sand: Exteriors, together with the sandy wastes surrounding Jabba’s palace, have been rendered by software program dubbed ‘the Lego-Lyzer’.
As an alternative, something too unwieldy for Lego Digital Designer went to a second piece of software program — the ‘Lego-Lyzer’ — that learn the scene, ship, constructing, or background and speedily produced a game-ready Lego reproduction. Durand and the workforce discovered it the proper resolution for the sport’s backgrounds and extra distant objects: “At that distance, you’re perhaps not seeing Lego studs, however you’ll undoubtedly see the sides of every brick.”
As soon as ranges have been constructed, the Gameloft workforce embraced fixed playtesting of their weekly conferences. “The primary quarter-hour have been updates about progress, what all people’s doing,” Kaburis laughs. “The final 45 minutes have been playtime.”

Kaburis says playtime — which concerned almost everybody on the workforce — was a very powerful a part of growth. However the sport’s most useful playtesters have been additionally its smallest: Child playtesters helped the workforce refine the sport’s perspective from an preliminary top-down perspective to a behind-the-ship standpoint, and helped them develop and refine the onboarding course of.
“The primary time you play, you see a pop-up display that claims ‘Maintain your pill or telephone with two fingers,’” says Kaburis. “That’s as a result of in a whole lot of the play assessments, we noticed children placing the telephone down and enjoying with one finger.”
The result’s a sport that balances the adventurous spirit of Star Wars with the tactile pleasure of a Lego set. “These days, video games have the power to immerse you with story and audio and visuals which might be akin to watching a film,” says Kaburis. “I’ve at all times liked video games that may try this.”
With Lego Star Wars: Castaways, he and his workforce made one — and introduced stability to the Power.
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Behind the Design is a weekly collection that explores design practices and philosophies from every of the 12 winners of the 2022 Apple Design Awards. In every story, we go behind the screens with the builders and designers of those award-winning apps and video games to find how they introduced their exceptional creations to life.
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